Innovative ActiveKIT projects reach milestones
A stream of innovative projects focusing on improving the health and wellbeing of Queenslanders and making life easier for clubs and volunteers have started rolling out across the state as part of the department’s $4.1 million ActiveKIT program.
The ActiveKIT initiative, delivered in in collaboration with Health and Wellbeing Queensland, aims to encourage better utilisation of knowledge, harnessing innovation and leveraging technology.
Almost 12 months after the projects were given the green light, many are already achieving significant progress in the community.
There are 39 innovative projects either in the final stages of development or in operation, all designed to drive physical health benefits for Queenslanders or offer a better way of doing things for the active industry.
Some of these ground-breaking projects include:
- Talk All Sport’s online platform (funded $99,100) - capturing game statistics without the need for scorekeepers sending information directly to the scoreboard, currently being trialled in cricket games and karate competitions across Queensland
- Tagspace’s app (funded $192,793) - providing outdoor on demand professional fitness programs powered by augmented reality, with tags pointing to specific fitness areas or equipment in the area and videos that demonstrate what exercises can be undertaken, appropriate to individuals level of skill and ability.
- Noosa Shire Council’s Ageing Well program (funded $100,000) - offering a 40-week program promoting overall wellbeing activities including strength exercises, falls prevention, beginners aqua, walking groups, tai chi and yoga to those over 65 in the communities of Noosaville, Cooroy and Cooran.
- Toowoomba Regional Council’s Everyone’s Game program (funded $100,000) - helping clubs deliver regular informal, social sporting opportunities, reducing barriers to participation and upskilling clubs during the program.
- Science of Fitness’s Fit Over 50’s program (funded $100,000) – specialising in helping individuals in this age bracket feel healthier, happier and stronger through group-based training.
- Queensland Touch Association’s Women in Touch program (funded $83,965) – delivering a low-cost program introducing women of all abilities to touch football in social, friendly and non-competitive settings.
- SignOnDay’s digital platform (funded $80,000) - connecting sport and recreation providers directly with participants, allowing Queenslanders to easily search, locate, sign-on, and pay for sporting activities.
- Health Management’s online platform (funded $100,000) – providing grassroot clubs and participants with access to expert online advice from a sports dietitian.
- Queensland Rugby Football League’s Reconciliation Action Plan program (funded $100,000) – increasing rugby league participation and engagement at Lockhart River, Coen, and Wujal Wujal, with plans to expand into more Indigenous communities.
ActiveKIT aims to make it easier for Queenslanders of all ages and abilities to kick some fitness goals.
By 30 June 2022, projects will be in full swing helping to increase physical activity among inactive Queenslanders and strengthen the capability of the active industry.
For a full list of ActiveKIT recipients, visit https://www.dtis.qld.gov.au/sport/funding-programs/activekit/activekit-funding-recipients