ActiveKIT (Knowledge | Innovation | Technology)
Supporting the implementation of new and innovative products or services to get more Queenslanders active, more often and to strengthen the capability of organisations in the Active Industry.
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ActiveKIT is now closed for applications. Check out the list of successful applicants.
ActiveKIT is an exciting new initiative to come out of the Activate! Queensland 2019 – 2029 Strategy providing $4.34 million in targeted funding for the Active Industry.
The ActiveKIT initiative is a call to action to ‘shift the dial’ on investment in the Active Industry sector to drive physical activity participation in Queensland.
The initiative, delivered in in collaboration with Health and Wellbeing Queensland aims to encourage better utilisation of Knowledge, harnessing Innovation and leveraging Technology to enable more Queenslanders to be physically active more often, and to strengthen the capability of organisations to provide products and services that get Queenslanders moving.
22 March 2021–Applications open
19 April 2021–Applications closed
1 June 2021–Successful projects can commence upon execution of a funding agreement with the Department
30 June 2022–Program period complete
31 July 2022–Outcomes report and final acquittal
The objective of ActiveKIT is to support innovative solutions within the Active Industry to increase physical activity opportunities for target cohorts and contribute to the Industry’s capability and resilience.
Through ActiveKIT, we will support organisations within the Active Industry, including start-ups or small to medium enterprises, to trial and implement new and innovative products or services that respond to 2 key challenges:
- Challenge 1: Increase physical activity participation of Queenslanders who are insufficiently active
- Challenge 2: Strengthen the capability of organisations within the Active Industry including financial health and workforce capability.
Health and Wellbeing Queensland are contributing funding to solutions in Challenge 1.
Challenge 1: Increase physical activity participation of Queenslanders who are insufficiently active.
We know that some Queenslanders love being physically active and taking advantage of our wonderful environment to get out and get active. However, participation levels can vary based on a number of factors including age, health, time, ability and socio-economic factors.
The target groups identified as being insufficiently active for Challenge 1 are:
- children and young people aged 16-17 years
- men and women aged 45-64 years
- seniors (aged 65+)
- women and girls of all ages
- adults experiencing socio-economic disadvantage.
Challenge 2: Strengthen the capability of organisations within the Active Industry including financial health and workforce capability.
Queensland’s Active Industry is facing various financial and workforce challenges at all levels from grassroots to professional and elite sports, including:
- declining revenue streams
- continuing and increasing expenditure
- increased costs due to COVID-19 restrictions and adaptability e.g. cost to resume activities and meet hygiene cleaning requirements, and
- declining workforce retention (paid staff and volunteers).
What innovations can be implemented to reduce operating costs, increase revenue, or find efficiencies to reduce volunteer burden for the Active Industry?
Refer to the ActiveKIT guidelines (PDF, 552.7KB) for more information on the Challenges and program requirements.
Eligible organisations can submit 1 application only under either Tier 1 or Tier 2, but not both.
|Funding available (GST exclusive)||Organisation contribution|
|Tier 1||Up to $100,000|
A cash co-contribution is required from the applicant that is at least 20% of the funding requested (e.g. $100,000 funding requested requires a $20 000 co-contribution).
|Tier 2||$100,001 to $200,000|
A cash co-contribution is required from the applicant that is at least 50% of the funding requested (e.g. $200,000 funding requested requires a $100,000 co-contribution).
Evidence of the ability to meet the required cash contribution must be in the form of a letter, no more than 3 months old from a suitably qualified independent party. Suitably qualified is someone who is a member of:
- the Institute of Chartered Accountants, or
- CPA Australia, or
- the Institute of Public Accountants with a Professional Practice Certificate.
Eligible costs for ActiveKIT projects:
- delivery of innovative, unique and new products or solutions to address the outlined Challenges including (but not limited to):
- solutions to attract participants from target cohorts in physical activity
- system improvements to improve enhance organisational performance and financial health
- new technology that modernises operations or activity delivery
- salaries of project staff (including salary-related on-costs)
- services provided by external parties
- consumables and equipment
- domestic travel and accommodation
- items / services which can be reasonably attributed to the project.
- Successful applicants
- ActiveKIT guidelines (PDF, 552.7KB)
- Frequently asked questions
- Eligible organisations
- call 13QGOV (13 74 68)
- email SportRecPartnership@dtis.qld.gov.au
Last updated: 18 Jun 2021