ActiveKIT frequently asked questions
How do I apply?
ActiveKIT applications must be submitted using the online application form that will be available through the department’s website on 22 March 2021.
To be able to apply, all eligible organisations must be registered in the Sport and Recreation Grant Registration Portal (GRP). GRP registrations should be completed as early as possibly prior to submitting an application. For more information visit https://www.qld.gov.au/recreation/sports/funding/grants-portal.
When do applications close?
Online applications will close for ActiveKIT at 5pm (AEST) on 19 April 2021.
Can I submit more than one application?
No. Eligible organisations can submit one application only under either Tier 1 or Tier 2, but not both. If your organisation has the same ABN across multiple sites, you can still only submit one application.
How much funding is available? Is a financial co-contribution required from the applicant organisation?
Funding is available under two Tiers for ActiveKIT with cash co-contributions requirement from applicants as part of the program eligibility.
Funding up to $100 000 (GST exclusive).
A cash co-contribution is required from the applicant that is at least 20% of the funding requested (e.g. $100 000 funding requested requires a $20 000 co-contribution).
Funding between $100 001 to $200 000 (GST exclusive).
A cash co-contribution is required from the applicant that is at least 50% of the funding requested (e.g. $200 000 funding requested requires a $100 000 co-contribution).
Applicants are required to provide evidence of the cash co-contribution, refer to section 4 ‘Funding’ in the program guidelines.
Are in-kind costs eligible as my organisation’s financial co-contribution?
No. In-kind costs and non-cash contributions are not considered eligible for the required co-contribution from the applicant organisation.
Can my organisation apply for ActiveKIT funding if has it has already received, Federal, State or Local government funding for the same initiative?
No, the initiative or solution in your application must not have received government funding previously, or be currently funded.
Note: this does not apply to Local Government co-contributions where a Local Government is the applicant.
What is the Active Industry?
Refers to the industry that delivers, enables or supports physical activity requiring physical exertion to be undertaken or engaged for the primary purpose of sport, fitness and active recreation participation, and includes but is not limited the following segments:
Sport: A human activity involving physical exertion and skill as the primary focus of the activity, with elements of competition where rules and patterns of behaviour governing the activity exist formally through organisations and is generally recognised as a sport.
Fitness: the sector supplying fitness services, including but not limited to consumers, exercise professionals and fitness businesses
Active Recreation: including activities engaged in for the purpose of relaxation, health and wellbeing or enjoyment with the primary activity requiring physical exertion, and the primary focus on human activity
What is considered state-wide services?
Services delivered in at least 4 Sport and Recreation Service Areas throughout Queensland.
This relates specifically to the organisation eligibility criteria for ‘Queensland based not-for-profit organisations providing state-wide services’ (as per the program guidelines).
Please email SportRecPartnership@dtis.qld.gov.au if you have trouble viewing the map.
What is Minimum Viable Product (MVP)?
Minimum viable product is a product or service that is beyond initial proof of concept/prototype stage and has been tested with potential customers. At the time of application the product or service must be at, or beyond, minimum viable product stage.
- View the proof of concept, prototype, pilot, MVP – what’s in a name? information from Nesta.
What are the Challenges?
The application must address one of the two Challenges:
Challenge 1: Increase physical activity participation of Queenslanders who are insufficiently active; or
Challenge 2: Strengthen the capability of organisations within the Active Industry including financial health and workforce capability.
For more information on the assessment criteria and process, refer to section 3.0 of the guidelines.
How will applications be assessed?
The project must address one of the two outlined Challenges. Assessment of project validation will be based on the following criteria:
- Alignment to Challenge and market understanding
- Market readiness
- Project viability
- Organisational capability and viability
For more information on the assessment criteria and process, refer to section 8.0 of the guidelines.
How will approved funding be paid?
Approved funding payments will be processed as follows:
Tier 1: One-off payment of the total approved funding amount once the successful organisation has been notified and a funding agreement is in place with the department.
Tier 2: An initial payment of 90% of the approved funding amount once the successful organisation has been notified and a funding agreement is in place with the department. A final payment of 10% of the approved funding amount will be paid upon completion of the outcomes report and final acquittal.
Do I have to spend all the grant funding in Queensland?
It is expected that all ActiveKIT funding will be expended in Queensland, unless it can be demonstrated that expenditure outside Queensland is essential to ensure successful delivery of the project. Project costs must be deemed appropriate for the project and reasonable in nature by the Department.
When can approved projects commence?
Approved projects can commence upon execution of a funding agreement with the Department.
Can I obtain feedback on my application, if it is unsuccessful?
Unsuccessful applicants may seek feedback on their application from the department. The program period is from 1 June 2021 until 30 June 2022.
Last updated: 18 Jun 2021